Copyright 2020 by Gary L. Pullman
As
President Chester Alan Arthur points out in On the Track of
Vengeance, the fourth
novel of An Adventure of the Old West series, “The
transcontinental railroad has wrought great changes, mostly for the
good of the country.” (The problems
associated with the unprecedented project—many of which were caused
by the project's leaders themselves—form the backbone of the
novel's plot.)
Despite
the problems associated with its construction, the building of a
railroad that spanned the continent, “from sea to shining sea,”
was, by any standard of measure, a momentous accomplishment, and it
was celebrated and commemorated in various ways, one of which was the
creation of The Transcontinental Railroad board game.
According
to the Board Game Geek website,
the game's theme is “the building of the transcontinental railroad
in the 1860's [sic].”
Two players, one of whom represents the Union Pacific Railroad, the
other of whom plays for the Central Pacific Railroad, “draw from a
common deck of 80 cards,” six of the “seven suits” of which
symbolize one of the needs associated with the construction of the
railroad, such as “jobs, money, [and] supplies.” The seventh suit
represents difficulties the construction project encounters. In play
resembling that of poker, the players vie for markers, and the “first
to get 100” of these tokens completes his or her “line to
Promontory Summit first,” winning the game.
The
game gives players a sense of the scope and difficulty of the
railroad's construction and offers an opportunity to discuss,
research, and learn more about the biggest engineering,
technological, and construction feat of nineteenth-century America.
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